For a composer, a prequel album is an interesting challenge because, unlike a traditional soundtrack, it cannot lean on the listener s memories and experiences from the game. It needs to stand alone and have its own independent emotional journey. At the same time, it must relate to Golem s tone and world.
For example, one of the first environments that we built for the game was a rustic home, filled with hand-made furniture and colorful blankets. Inside was such a cozy bedroom, it made me think of a mother, singing her child back to sleep. I remembered a lullaby I wrote many years ago after the birth of my first daughter. I found a copy of the original and developed it for the announcement trailer. Although it s a simple melody, it showed potential to evoke complex emotions, and eventually became the key theme for this suite of music.
The story of Golem is more intimate -- it s about a small family living on the outskirts of a fallen city so I chose to work with a somewhat lighter ensemble than I have in the past: a piano, chamber orchestra and harp. But I wrote them all at the piano and it was interesting how the emotional impact of a piece would evolve from the original piano solo to the fully orchestrated version. I decided to put both versions on the album, so that everyone can experience them and compare.
I hope you enjoy listening. And I hope you'll pick up a copy of Golem for PlayStation VR when it comes out later this year!
-Marty O Donnell Dedicated to Bob and CA